This year I intend to learn more than last year, I have got the basics down for using blender but I now feel its time to move on. Primarily to a point where I understand a majority of the features, enough to where if I want to make something, I know exactly what to use. By using sources like Blender Guru, Blender Cookie, and the Blender Subreddit. I will gain further knowledge of the program and it's functions. Alongside the 3D-modelling instruction, I also plan to touch on some aspects of coding, as certain languages are used in blender as well as in game design.
So to put it into points...
I will try to create good final copy works but the some of posted content may be me just learning and understanding tools in the program and developing skills.
So to put it into points...
- Understand key features of the blender program.
- Know what features to use where.
- Attempt to do at least 1 render a week, no matter the quality to understand deadlines.
- try things I am afraid to do (eg. sculpting faces)
- Use these skills to create scenes!
- As well learn some basic HTML and CSS (and possibly python as it can be used to make blender scripts)
I will try to create good final copy works but the some of posted content may be me just learning and understanding tools in the program and developing skills.