- Creating the Mesh
- Textures and lighting
- Progress Gallery
Creating the MEsh
It's a little confusing to explain, but it's like taking a rough pencil sketch and then lining it with ink, or like making a cast of a face (kinda)
Overall I feel very happy with this mesh, there are definitely things I would like to go back and fix, but considering it was a first for this method, I am pleased. Some things I could improve on are making cleaner edges around limb joints, and I would like to get better at making smooth hard surface models.
Rigging and Animating
Some further info on the bones, using IK (Inverse Kinematics) on some of the bones allows them to act as a parent and drag other specified bones around for example, if you properly set up IK on the hand of your mesh, you would then be able to grab the hand and drag the whole arm, rather than just rotating the hand in a fixed point.
Down below are some images of the mesh with the rig, as well as a before and after shot and walk cycle.
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Texturing and Lighting
Down below you can find a gallery of all the documented images from this project. I'm looking forward to continue doing this, as it just get's more enjoyable the more I learn!
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